8/24/2023 0 Comments Charmas speedThe Solar must have sufficient authority to lead the effort. It permanently reduces any internal penalties that organization suffers due to endemic corruption or inefficiency by one. This Charm reduces the external penalties on that action by the Solar’s Essence. This Charm supplements an organizational effort that the Solar leads-a dramatic action taken by a bureaucratic, mercantile or governmental organization. If it normally takes a century to obtain necessary paperwork from a Fair Folk freehold, the Solar resolves the matter in a single season. For example, for an Essence 5 Solar, if it would normally take six months to authorize naval repairs or obtain an audience with the local king, this Charm reduces that time to a single month. If the Solar succeeds, this Charm divides the time needed to begin the project by (the Solar’s Essence + 1), with a maximum possible time of one season. The Solar is aware of such delaying tactics, however. If the person responsible for this project deliberately engages in delays, subtract an external penalty of ( ÷ 2) from the successes on the Bureaucracy roll. The Solar communicates his desire for speedy resolution to the organization, and his player rolls ( + Bureaucracy), adding the Solar’s Essence in automatic successes. Normally, an organization must first take a Begin Project dramatic action-ranging from minutes to months in its duration, depending on the organization’s structure-before it can start actual work on a project. The Solar speeds the process of a bureaucracy. The Lawgivers bring order and destroy corruption. ![]() Prerequisite Charms: Any Bureaucracy Excellency Whether the Solar is trying to buy a good sword for himself, outfit his army in exceptional steel, trade off yeddim for silk before plague kills the beasts or sell off the produce of his nation’s labor, he can overcome penalties from scarcity, volatile markets and trade barriers. This information is sometimes worth the Charm’s cost in itself, but the main effect of this Charm and this information is to reduce external penalties applying to the mercantile action by an amount equal to the Solar’s Essence. ![]() To the extent that the Exalt understands what the target item, shipment, import or export is-and to the extent that he understands the relevant markets-this Charm gives the Solar a perfect knowledge of its value in those markets. This Charm provides information on market values. This Charm supplements a social or dramatic action to buy, sell or trade something wisely. ![]() Smoothly managing the economy is vital to the management of a state. This awareness gives one bonus success on any price haggling if her bargaining opponent is honest (and using Charisma) and three bonus successes if the opponent is dishonest (and using Manipulation). This Charm gives the Exalt a perfect awareness of the target object’s quality and condition. Examples include the normal action to estimate the quality of a gem and the dramatic action to evaluate a shipment of silk and spices. This Charm supplements a normal or dramatic action to estimate something’s quality and price. Only a fool would cheat the heroes of the dawn. Return to Solar Charms or Abyssal Charms Core Charms Frugal Merchant Method
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